Galaxy Photon Deck Breakdown

Cards Usage Statistic

Main Deck

Galaxy Summoner
Galaxy Summoner
Galaxy Summoner
LIGHT 4
Galaxy Summoner
  • ATK:

  • 1600

  • DEF:

  • 1400


If this card is Normal or Special Summoned: You can target 1 "Photon" or "Galaxy" monster in your GY, except "Galaxy Summoner"; Special Summon it in Defense Position. You can target 1 other LIGHT monster you control; it becomes Level 4 until the end of this turn. You can only use each effect of "Galaxy Summoner" once per turn.

Galaxy War Drake
Galaxy War Drake
Galaxy War Drake
LIGHT 4
Galaxy War Drake
  • ATK:

  • 1500

  • DEF:

  • 1000


If a Level 4 LIGHT monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can target 1 other Level 4 LIGHT monster you control; the Levels of both that monster and this card become 8 until the end of this turn. You can only use each effect of "Galaxy War Drake" once per turn, also you cannot Special Summon the turn you activate either of this card's effects, except LIGHT monsters.

Galaxy-Eyes Afterglow Dragon
Galaxy-Eyes Afterglow Dragon
Galaxy-Eyes Afterglow Dragon
LIGHT 8
Galaxy-Eyes Afterglow Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


If you control a "Galaxy-Eyes" monster: You can Special Summon this card from your hand in Defense Position. If this card is detached from an Xyz Monster to activate that monster's effect: You can take 1 "Galaxy-Eyes Photon Dragon" from your hand or Deck, and either Special Summon it, or attach it to an Xyz Monster you control as material, then if you activated this effect during the Battle Phase, double the ATK of all "Number" Xyz Monsters you control. You can only use each effect of "Galaxy-Eyes Afterglow Dragon" once per turn.

Galaxy-Eyes Photon Dragon
Galaxy-Eyes Photon Dragon
Galaxy-Eyes Photon Dragon
LIGHT 8
Galaxy-Eyes Photon Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During the Battle Step, if this card battles an opponent's monster (Quick Effect): You can target that opponent's monster; banish both this card from the field and that target. Return those banished monsters to the field at the end of the Battle Phase, and if you banished an Xyz Monster, this card gains 500 ATK for each material it had when it was banished.

Galaxy-Eyes Tachyon Primal
Galaxy-Eyes Tachyon Primal
Galaxy-Eyes Tachyon Primal
LIGHT 8
Galaxy-Eyes Tachyon Primal
  • ATK:

  • 3000

  • DEF:

  • 2500


If a Dragon Xyz Monster declares an attack: Attach this card on the field to it as material. You can only use each of the following effects of "Galaxy-Eyes Tachyon Primal" once per turn. If a Dragon Xyz Monster is on the field (Quick Effect): You can Special Summon this card from your hand to either field. If this card is Normal or Special Summoned: The owner of this card adds 1 "Tachyon" Spell/Trap from their Deck to their hand.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Photon Jumper
Photon Jumper
Photon Jumper
LIGHT 4
Photon Jumper
  • ATK:

  • 0

  • DEF:

  • 0


When an opponent's monster declares an attack: You can activate this effect; skip your next Battle Phase, also Special Summon this card from your hand, then end this Battle Phase. If this card is sent to the GY: You can add 1 "Photon" or "Galaxy" Spell/Trap from your Deck to your hand. You can only use each effect of "Photon Jumper" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Crossout Designator
    Crossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      Galaxy Expedition
      Galaxy Expedition
      Galaxy Expedition
      Spell Normal
      Galaxy Expedition

        If you control a Level 5 or higher "Photon" or "Galaxy" monster: Special Summon 1 Level 5 or higher "Photon" or "Galaxy" monster from your Deck in Defense Position. You can only activate 1 "Galaxy Expedition" per turn.

        Galaxy Hundred
        Galaxy Hundred
        Galaxy Hundred
        Spell Continuous
        Galaxy Hundred

          When this card is activated: You can send 1 "Photon" or "Galaxy" card from your Deck to the GY. If "Galaxy-Eyes Photon Dragon" is Special Summoned to your field (except during the Damage Step): You can look at your opponent's Extra Deck, then you can apply 1 of these effects. ● Banish 1 monster from it. ● Special Summon 1 "Number" monster from it to your field. You can only use this effect of "Galaxy Hundred" once per turn. You can only activate 1 "Galaxy Hundred" per turn.

          Galaxy Trance
          Galaxy Trance
          Galaxy Trance
          Spell Normal
          Galaxy Trance

            Pay 2000 LP, then target 1 "Photon" monster in your GY; Special Summon both it and 1 "Galaxy" monster from your Deck, with the same Level, both in Defense Position, and if you do, each monster's ATK become 2000, also their effects are negated. You can only activate 1 "Galaxy Trance" per turn. You cannot Normal or Special Summon monsters during the turn you activate this card, except "Photon" and "Galaxy" monsters.

            Harpie's Feather Duster
            Harpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.



              Tag(s):

              Seventh Tachyon
              Seventh Tachyon
              Seventh Tachyon
              Spell Normal
              Seventh Tachyon

                Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.

                Tachyon Transmigration
                Tachyon Transmigration
                Tachyon Transmigration
                Trap Counter
                Tachyon Transmigration

                  If you control a "Galaxy-Eyes" monster: Negate the activations of your opponent's Spell/Trap Cards and monster effects activated before this card in this Chain, and if you do, shuffle the negated cards on the field into the Deck. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand.

                  Extra Deck

                  Divine Golden Shadow Dragon Dragluxion
                  Divine Golden Shadow Dragon Dragluxion
                  Divine Golden Shadow Dragon Dragluxion
                  LIGHT
                  Divine Golden Shadow Dragon Dragluxion
                  • ATK:

                  • 2500

                  • DEF:

                  • 3000


                  2 Level 8 monsters If this card is Special Summoned from the Extra Deck: You can add 1 "Galaxy" or "Tachyon" card from your Deck to your hand. You can detach 2 materials from this card; Special Summon from your Extra Deck, 1 Rank 8 Dragon Xyz Monster with 3000 ATK, using this card you control as material (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can attach 1 "Galaxy" monster from your Extra Deck to it. You can only use each effect of "Divine Golden Shadow Dragon Dragluxion" once per turn.

                  Galaxy Photon Dragon
                  Galaxy Photon Dragon
                  Galaxy Photon Dragon
                  LIGHT
                  Galaxy Photon Dragon
                  • ATK:

                  • 2000

                  • DEF:

                  • 0


                  2 Level 4 monsters Other LIGHT monsters you control gain 500 ATK. You can only use each of the following effects of "Galaxy Photon Dragon" once per turn. You can detach 1 material from this card; either add 1 "Photon" or "Galaxy" card from your Deck to your hand, or send it to the GY. If a LIGHT monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; its Level becomes 4 or 8 until the end of this turn.

                  Galaxy-Eyes Cipher Blade Dragon
                  Galaxy-Eyes Cipher Blade Dragon
                  Galaxy-Eyes Cipher Blade Dragon
                  LIGHT
                  Galaxy-Eyes Cipher Blade Dragon
                  • ATK:

                  • 3200

                  • DEF:

                  • 2800


                  3 Level 9 monsters You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. Once per turn: You can detach 1 material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card you control, is destroyed by battle with an opponent's attacking monster, or destroyed by an opponent's card effect, and sent to your GY: You can target 1 "Galaxy-Eyes Cipher Dragon" in your GY; Special Summon it.

                  Galaxy-Eyes Full Armor Photon Dragon
                  Galaxy-Eyes Full Armor Photon Dragon
                  Galaxy-Eyes Full Armor Photon Dragon
                  LIGHT
                  Galaxy-Eyes Full Armor Photon Dragon
                  • ATK:

                  • 4000

                  • DEF:

                  • 3500


                  3 Level 8 monsters You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as material, except "Galaxy-Eyes Full Armor Photon Dragon". (Transfer its materials to this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as material. Once per turn: You can detach 1 material from this card, then target 1 face-up card your opponent controls; destroy it.

                  Number 107: Galaxy-Eyes Tachyon Dragon
                  Number 107: Galaxy-Eyes Tachyon Dragon
                  Number 107: Galaxy-Eyes Tachyon Dragon
                  LIGHT
                  Number 107: Galaxy-Eyes Tachyon Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  2 Level 8 monsters Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; all other face-up monsters currently on the field have their effects negated, also their ATK/DEF become their original ATK/DEF, and if you do any of these, during the Battle Phase this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.

                  Number 38: Hope Harbinger Dragon Titanic Galaxy
                  Number 38: Hope Harbinger Dragon Titanic Galaxy
                  Number 38: Hope Harbinger Dragon Titanic Galaxy
                  LIGHT
                  Number 38: Hope Harbinger Dragon Titanic Galaxy
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.

                  Number 62: Galaxy-Eyes Prime Photon Dragon
                  Number 62: Galaxy-Eyes Prime Photon Dragon
                  Number 62: Galaxy-Eyes Prime Photon Dragon
                  LIGHT
                  Number 62: Galaxy-Eyes Prime Photon Dragon
                  • ATK:

                  • 4000

                  • DEF:

                  • 3000


                  2 Level 8 monsters If this card battles, during damage calculation (Quick Effect): You can detach 1 material from this card once per battle; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 200, during that damage calculation only. If this card in its owner's control is destroyed by an opponent's card effect while it has "Galaxy-Eyes Photon Dragon" as Xyz Material: You can Special Summon this card during your 2nd Standby Phase after activation and double its ATK. Any battle damage this card inflicts to your opponent is halved unless it has "Galaxy-Eyes Photon Dragon" as Xyz Material.

                  Number 90: Galaxy-Eyes Photon Lord
                  Number 90: Galaxy-Eyes Photon Lord
                  Number 90: Galaxy-Eyes Photon Lord
                  LIGHT
                  Number 90: Galaxy-Eyes Photon Lord
                  • ATK:

                  • 2500

                  • DEF:

                  • 3000


                  2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.

                  Number C62: Neo Galaxy-Eyes Prime Photon Dragon
                  Number C62: Neo Galaxy-Eyes Prime Photon Dragon
                  Number C62: Neo Galaxy-Eyes Prime Photon Dragon
                  LIGHT
                  Number C62: Neo Galaxy-Eyes Prime Photon Dragon
                  • ATK:

                  • 4000

                  • DEF:

                  • 3000


                  3 Level 8 LIGHT monsters You can also Xyz Summon this card by using "Number 62: Galaxy-Eyes Prime Photon Dragon" you control. (Transfer its materials to this card.) At the start of your Battle Phase: You can detach 1 material from this card; this card can make up to 3 attacks on monsters during this Battle Phase. If this card has "Galaxy-Eyes Photon Dragon" as material, it gains these effects. ● Unaffected by your opponent's monster effects. ● Gains ATK equal to the combined Levels/Ranks of its attached materials x 100.

                  Starliege Photon Blast Dragon
                  Starliege Photon Blast Dragon
                  Starliege Photon Blast Dragon
                  LIGHT
                  Starliege Photon Blast Dragon
                  • ATK:

                  • 1800

                  • DEF:

                  • 2500


                  2 Level 4 monsters If this card is Xyz Summoned: You can Special Summon 1 "Photon" monster from your hand. While this Xyz Summoned monster is on the field, your opponent cannot target monsters you control with 2000 or more ATK with card effects, also they cannot be destroyed by your opponent's card effects. Once per opponent's turn (Quick Effect): You can detach 1 material from this card, then target 1 of your "Galaxy-Eyes Photon Dragon" that is banished or in your GY; Special Summon it.

                  Main: 40 Extra: 15

                  1 cardArmageddon Knight 1 cardArmageddon Knight
                  Armageddon Knight
                  DARK 4
                  Armageddon Knight
                  • ATK:

                  • 1400

                  • DEF:

                  • 1200


                  When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


                  1 cardBlack Luster Soldier - Envoy of the Beginning
                  1 cardBlack Luster Soldier - Envoy of the Beginning
                  Black Luster Soldier - Envoy of the Beginning
                  LIGHT 8
                  Black Luster Soldier - Envoy of the Beginning
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


                  1 cardBone Archfiend 1 cardBone Archfiend
                  Bone Archfiend
                  DARK 4
                  Bone Archfiend
                  • ATK:

                  • 1800

                  • DEF:

                  • 0


                  If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.


                  1 cardChaos Nephthys 1 cardChaos Nephthys
                  Chaos Nephthys
                  DARK 8
                  Chaos Nephthys
                  • ATK:

                  • 2400

                  • DEF:

                  • 1600


                  Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. If a card(s) on the field is destroyed by a card effect: You can banish 1 LIGHT and 1 DARK monster from your GY, except "Chaos Nephthys"; Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). You can only use this effect of "Chaos Nephthys" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls and 2 cards in their GY; banish them.


                  1 cardChaos Valkyria 1 cardChaos Valkyria
                  Chaos Valkyria
                  LIGHT 4
                  Chaos Valkyria
                  • ATK:

                  • 1800

                  • DEF:

                  • 1050


                  Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 LIGHT or DARK monster from your GY: Special Summon this card from your hand. If this card is banished: You can send 1 LIGHT or DARK monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use each effect of "Chaos Valkyria" once per turn.


                  1 cardChaos Witch 1 cardChaos Witch
                  Chaos Witch
                  DARK 4
                  Chaos Witch
                  • ATK:

                  • 1500

                  • DEF:

                  • 1500


                  You can Tribute this card; Special Summon 2 "Dark Beast Tokens" (Fiend/DARK/Level 2/ATK 1000/DEF 500). If this card is banished from the hand or GY: You can Special Summon 2 "Light Beast Tokens" (Fairy/Tuner/LIGHT/Level 2/ATK 500/DEF 1000). You can only use 1 "Chaos Witch" effect per turn, and only once that turn, also you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters, the turn you activate either effect.


                  1 cardElectromagnetic Turtle 1 cardElectromagnetic Turtle
                  Electromagnetic Turtle
                  LIGHT 4
                  Electromagnetic Turtle
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use this effect of "Electromagnetic Turtle" once per Duel.


                  1 cardKuriphoton 1 cardKuriphoton
                  Kuriphoton
                  LIGHT 1
                  Kuriphoton
                  • ATK:

                  • 300

                  • DEF:

                  • 200


                  (Quick Effect): You can send this card from your hand to the GY and pay 2000 LP; you take no damage this turn. If this card is in your GY: You can send 1 "Photon" monster from your hand to the GY, except "Kuriphoton"; add this card from your GY to your hand. You can only use this effect of "Kuriphoton" once per turn.


                  1 cardLava Golem 1 cardLava Golem
                  Lava Golem
                  FIRE 8
                  Lava Golem
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                  1 cardPhoton Jumper 1 cardPhoton Jumper
                  Photon Jumper
                  LIGHT 4
                  Photon Jumper
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  When an opponent's monster declares an attack: You can activate this effect; skip your next Battle Phase, also Special Summon this card from your hand, then end this Battle Phase. If this card is sent to the GY: You can add 1 "Photon" or "Galaxy" Spell/Trap from your Deck to your hand. You can only use each effect of "Photon Jumper" once per turn.


                  1 cardSangan
                  1 cardSangan
                  Sangan
                  DARK 3
                  Sangan
                  • ATK:

                  • 1000

                  • DEF:

                  • 600


                  If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                  1 cardSkull Meister 1 cardSkull Meister
                  Skull Meister
                  DARK 4
                  Skull Meister
                  • ATK:

                  • 1700

                  • DEF:

                  • 400


                  When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect.


                  1 cardThe Chaos Creator 1 cardThe Chaos Creator
                  The Chaos Creator
                  DARK 8
                  The Chaos Creator
                  • ATK:

                  • 2300

                  • DEF:

                  • 3000


                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. If you control this card that was Special Summoned from the hand: You can target 3 banished monsters with different names; Special Summon 1 of them, then place the rest on the bottom of the Deck in any order. You can only use this effect of "The Chaos Creator" once per turn.


                  1 cardWitch of the Black Forest
                  1 cardWitch of the Black Forest
                  Witch of the Black Forest
                  DARK 4
                  Witch of the Black Forest
                  • ATK:

                  • 1100

                  • DEF:

                  • 1200


                  If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.


                  1 cardChain Resonator 1 cardChain Resonator
                  Chain Resonator
                  LIGHT 1
                  Chain Resonator
                  • ATK:

                  • 100

                  • DEF:

                  • 100


                  When this card is Normal Summoned while a Synchro Monster is on the field: You can Special Summon 1 "Resonator" monster from your Deck, except "Chain Resonator".


                  1 cardChaos Mirage Dragon 1 cardChaos Mirage Dragon
                  Chaos Mirage Dragon
                  LIGHT 4
                  Chaos Mirage Dragon
                  • ATK:

                  • 1600

                  • DEF:

                  • 600


                  You can target 1 banished LIGHT or DARK monster; Special Summon it to your field, but negate its effects, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters. If this card is sent to the GY as Synchro Material: You can target cards your opponent controls, up to the number of other monsters used for the Synchro Summon; banish them. You can only use each effect of "Chaos Mirage Dragon" once per turn.


                  1 cardCrimson Resonator 1 cardCrimson Resonator
                  Crimson Resonator
                  DARK 2
                  Crimson Resonator
                  • ATK:

                  • 800

                  • DEF:

                  • 300


                  If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.


                  1 cardEffect Veiler 1 cardEffect Veiler
                  Effect Veiler
                  LIGHT 1
                  Effect Veiler
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                  1 cardSoul Resonator 1 cardSoul Resonator
                  Soul Resonator
                  FIRE 3
                  Soul Resonator
                  • ATK:

                  • 500

                  • DEF:

                  • 200


                  If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.


                  1 cardSynkron Resonator 1 cardSynkron Resonator
                  Synkron Resonator
                  DARK 1
                  Synkron Resonator
                  • ATK:

                  • 100

                  • DEF:

                  • 100


                  If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.


                  1 cardVision Resonator 1 cardVision Resonator
                  Vision Resonator
                  DARK 2
                  Vision Resonator
                  • ATK:

                  • 400

                  • DEF:

                  • 400


                  If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.


                  1 cardChaos Space
                  1 cardChaos Space
                  Chaos Space
                  Spell Normal
                  Chaos Space

                    Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.


                    1 cardCrimson Gaia 1 cardCrimson Gaia
                    Crimson Gaia
                    Spell Continuous
                    Crimson Gaia

                      During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.


                      1 cardEnemy Controller
                      1 cardEnemy Controller
                      Enemy Controller
                      Spell Quick
                      Enemy Controller

                        Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                        1 cardForbidden Droplet 1 cardForbidden Droplet
                        Forbidden Droplet
                        Spell Quick
                        Forbidden Droplet

                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                          Tag(s):

                          1 cardGalaxy Cyclone 1 cardGalaxy Cyclone
                          Galaxy Cyclone
                          Spell Normal
                          Galaxy Cyclone

                            Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.


                            1 cardGalaxy Journey 1 cardGalaxy Journey
                            Galaxy Journey
                            Spell Quick
                            Galaxy Journey

                              Special Summon 1 of your banished LIGHT or DARK monsters. If a face-up Xyz Monster(s) you control is banished, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 of those monsters; Special Summon it. You can only use each effect of "Galaxy Journey" once per turn.


                              1 cardHarpie's Feather Duster
                              1 cardHarpie's Feather Duster
                              Harpie's Feather Duster
                              Spell Normal
                              Harpie's Feather Duster

                                Destroy all Spell and Trap Cards your opponent controls.




                                Tag(s):

                                1 cardMonster Reborn
                                1 cardMonster Reborn
                                Monster Reborn
                                Spell Normal
                                Monster Reborn

                                  Target 1 monster in either GY; Special Summon it.




                                  Tag(s):

                                  1 cardReinforcement of the Army
                                  1 cardReinforcement of the Army
                                  Reinforcement of the Army
                                  Spell Normal
                                  Reinforcement of the Army

                                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                    1 cardResonator Call 1 cardResonator Call
                                    Resonator Call
                                    Spell Normal
                                    Resonator Call

                                      Add 1 "Resonator" monster from your Deck to your hand.


                                      1 cardSuper Polymerization
                                      1 cardSuper Polymerization
                                      Super Polymerization
                                      Spell Quick
                                      Super Polymerization

                                        Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                        Tag(s):

                                        1 cardCompulsory Evacuation Device 1 cardCompulsory Evacuation Device
                                        Compulsory Evacuation Device
                                        Trap Normal
                                        Compulsory Evacuation Device

                                          Target 1 monster on the field; return that target to the hand.


                                          1 cardEvenly Matched 1 cardEvenly Matched
                                          Evenly Matched
                                          Trap Normal
                                          Evenly Matched

                                            At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                            1 cardLost Wind 1 cardLost Wind
                                            Lost Wind
                                            Trap Normal
                                            Lost Wind

                                              Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                              1 cardRed Reign 1 cardRed Reign
                                              Red Reign
                                              Trap Normal
                                              Red Reign

                                                If you control a Level 8 or higher Synchro Monster: Banish all monsters on the field, except the monster(s) with the highest Level, also the remaining face-up monsters on the field are unaffected by other card effects, except their own, until the end of this turn. If a DARK Dragon Synchro Monster is Synchro Summoned to your field while this card is in your GY: You can add this card to your hand. You can only use this effect of "Red Reign" once per turn.


                                                1 cardRed Zone 1 cardRed Zone
                                                Red Zone
                                                Trap Continuous
                                                Red Zone

                                                  When your opponent activates a card or effect while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 card on the field; destroy it. You can target 1 of your banished DARK Dragon Synchro Monsters; Special Summon it. You can only use each effect of "Red Zone" once per turn.


                                                  1 cardSolemn Judgment
                                                  1 cardSolemn Judgment
                                                  Solemn Judgment
                                                  Trap Counter
                                                  Solemn Judgment

                                                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                    Tag(s):

                                                    1 cardTorrential Tribute
                                                    1 cardTorrential Tribute
                                                    Torrential Tribute
                                                    Trap Normal
                                                    Torrential Tribute

                                                      When a monster(s) is Summoned: Destroy all monsters on the field.


                                                      1 cardUltimate Providence 1 cardUltimate Providence
                                                      Ultimate Providence
                                                      Trap Counter
                                                      Ultimate Providence

                                                        When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy it.


                                                        1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                                        Garura, Wings of Resonant Life
                                                        DARK 6
                                                        Garura, Wings of Resonant Life
                                                        • ATK:

                                                        • 1500

                                                        • DEF:

                                                        • 2400


                                                        2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                        1 cardBystial Dis Pater 1 cardBystial Dis Pater
                                                        Bystial Dis Pater
                                                        DARK 10
                                                        Bystial Dis Pater
                                                        • ATK:

                                                        • 3500

                                                        • DEF:

                                                        • 3500


                                                        1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.


                                                        1 cardChaos Angel 1 cardChaos Angel
                                                        Chaos Angel
                                                        DARK 10
                                                        Chaos Angel
                                                        • ATK:

                                                        • 3500

                                                        • DEF:

                                                        • 2800


                                                        1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                        1 cardChaos Archfiend 1 cardChaos Archfiend
                                                        Chaos Archfiend
                                                        DARK 8
                                                        Chaos Archfiend
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 1800


                                                        1 LIGHT Tuner + 1+ non-Tuner DARK monsters If any card(s) have been banished this turn, this card gains 2000 ATK. This card can attack all monsters your opponent controls, once each, also banish any monster destroyed by battle with this card. If this card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Chaos" Synchro Monster from your Extra Deck, except "Chaos Archfiend". You can only use this effect of "Chaos Archfiend" once per turn.


                                                        1 cardChaos Beast 1 cardChaos Beast
                                                        Chaos Beast
                                                        DARK 6
                                                        Chaos Beast
                                                        • ATK:

                                                        • 2000

                                                        • DEF:

                                                        • 1800


                                                        1 LIGHT Tuner + 1+ non-Tuner DARK monsters If any card(s) have been banished this turn, this card gains 1000 ATK. You can only use each of the following effects of "Chaos Beast" once per turn. You can target 1 of your banished LIGHT or DARK monsters; add it to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY.


                                                        1 cardHot Red Dragon Archfiend Abyss 1 cardHot Red Dragon Archfiend Abyss
                                                        Hot Red Dragon Archfiend Abyss
                                                        DARK 9
                                                        Hot Red Dragon Archfiend Abyss
                                                        • ATK:

                                                        • 3200

                                                        • DEF:

                                                        • 2500


                                                        1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.


                                                        1 cardKuibelt the Blade Dragon 1 cardKuibelt the Blade Dragon
                                                        Kuibelt the Blade Dragon
                                                        DARK 7
                                                        Kuibelt the Blade Dragon
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 1900


                                                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 card on the field; destroy it. If this card on the field is destroyed: You can target 1 face-up monster on the field; that monster cannot attack until the end of your opponent's turn. You can only use each effect of "Kuibelt the Blade Dragon" once per turn.


                                                        1 cardPsychic End Punisher 1 cardPsychic End Punisher
                                                        Psychic End Punisher
                                                        LIGHT 11
                                                        Psychic End Punisher
                                                        • ATK:

                                                        • 3500

                                                        • DEF:

                                                        • 3500


                                                        1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                                        1 cardRed Rising Dragon 1 cardRed Rising Dragon
                                                        Red Rising Dragon
                                                        DARK 6
                                                        Red Rising Dragon
                                                        • ATK:

                                                        • 2100

                                                        • DEF:

                                                        • 1600


                                                        1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.


                                                        1 cardRed Supernova Dragon 1 cardRed Supernova Dragon
                                                        Red Supernova Dragon
                                                        DARK 12
                                                        Red Supernova Dragon
                                                        • ATK:

                                                        • 4000

                                                        • DEF:

                                                        • 3000


                                                        3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.


                                                        1 cardScarlight Red Dragon Archfiend 1 cardScarlight Red Dragon Archfiend
                                                        Scarlight Red Dragon Archfiend
                                                        DARK 8
                                                        Scarlight Red Dragon Archfiend
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2500


                                                        1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.


                                                        1 cardGalaxy Photon Dragon 1 cardGalaxy Photon Dragon
                                                        Galaxy Photon Dragon
                                                        LIGHT
                                                        Galaxy Photon Dragon
                                                        • ATK:

                                                        • 2000

                                                        • DEF:

                                                        • 0


                                                        2 Level 4 monsters Other LIGHT monsters you control gain 500 ATK. You can only use each of the following effects of "Galaxy Photon Dragon" once per turn. You can detach 1 material from this card; either add 1 "Photon" or "Galaxy" card from your Deck to your hand, or send it to the GY. If a LIGHT monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; its Level becomes 4 or 8 until the end of this turn.


                                                        1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy 1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                                                        Number 38: Hope Harbinger Dragon Titanic Galaxy
                                                        LIGHT
                                                        Number 38: Hope Harbinger Dragon Titanic Galaxy
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2500


                                                        2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                                                        1 cardNumber 90: Galaxy-Eyes Photon Lord 1 cardNumber 90: Galaxy-Eyes Photon Lord
                                                        Number 90: Galaxy-Eyes Photon Lord
                                                        LIGHT
                                                        Number 90: Galaxy-Eyes Photon Lord
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 3000


                                                        2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.


                                                        1 cardNumber S38: Titanic Galaxy 1 cardNumber S38: Titanic Galaxy
                                                        Number S38: Titanic Galaxy
                                                        LIGHT
                                                        Number S38: Titanic Galaxy
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2500


                                                        3 Level 9 LIGHT monsters You can also Xyz Summon this card by using "Number 38: Hope Harbinger Dragon Titanic Galaxy" you control (transfer its materials to this card). Gains 200 ATK for each material attached to it. Once per turn: You can target up to 2 Spells/Traps your opponent controls; attach them to this card as material. Neither player can activate those cards or their effects in response to this effect's activation. You can detach 1 material from this card; until the end of this turn, this card's original ATK becomes 1500, also it can attack directly.


                                                        ocg
                                                        Galaxy Photon
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